cs 330 drawing 3d chair using modern opengl visual studio in c
I’m working on building/drawing a 3d chair in modern opengl using visual studio IDE in C++. I’ve completed the assignment but i’m having a difficult time putting my coordinates into perspective. Currently the display is in wire frame mode and everything is out of wack. I’m not sure if i have enough indices for all of the coordinates.
What i need help with is putting the coordinates into perspective. I’m using include GLEW and GLFW because i’m having issues with freeglut and glut at the moment.